Games Work Experience:

Vicarious Visions Nov 2006 - Present

Unannounced Title (PS3, Xbox360)
Environmental Sublead

Kung Fu Panda (DS)
Art Lead
Created most of the characters for the game

Spiderman3 (PS2, Wii, PSP)
Environmental Sub-Lead
 


Terminal Reality Inc  Feb 2005 –Nov 2006

SpyHunter3(Xbox)
Artist

2 Characters Model & Texture

AEon Flux (Xbox, PS2)
Artist

Concepting, modeling, texturing of environmental pieces.  Creation of all HUD elements and Menu art. Character Model & Texture

 

id Software  April 2004 – Feb 2005

Art Intern
Doom3
Used ingame tools ,Lightwave and Photoshop to create renders, screenshots for marketing materials and Loading Screens.  Created the cover to the Making of Doom3 book.
Doom3 Xbox
Created Co-Op Player Head textures
Doom3 Resurrection of Evil
Created Textures for Enemies, NPC and Multiplayer Skins


Ritual Entertainment
Art Intern Dec2003 – April 2004
Concept art for characters, weapons, environments, and creatures. Created storyboards, and Model sheet for character; Used 2d materials, Photoshop, painter. Project was cancelled

 

 Art Related Work Experience:

Spiderwebart Gallery 1999-2003 Graphic Designer
 - Online art Gallery and Design Company owned by Greg Hildebrandt
Graphic Design, Web Design
- Website Designs, Magazine ads, Book Designs, Poster Designs,  Calendar Designs

The Peck School 2003
Teacher
Taught Computer Graphics (Photoshop) to Grade School Students for 2 terms
 

Freelance Illustration for Wizards of the Coast:
2002-2003
  Three Magic the Gathering Trading Card Paintings
Acrylic and Oil paintings
2000-2002  Thirty Harry Potter Trading Card Paintings 
Various Traditional Media
- one card was used in TV ad, Magazine ad and on the Warner Bros. Website

1997-1999 Feller Studios and Art Gallery
Art Lessons, Retail Art Supply Sales
- Assisted teaching traditional art to Children and Adults

 

Education:

2003-2004  The Guildhall at SMU
Art Creation

 Shlo Moe’s Big Adventure [Term 1]
 Artist
2d Side-Scrolling game using the Scrolling Game Development Kit
2d Sprite art. Animating characters, and background. Creation of Menu, Marketing and GUI artwork.
Only artist on project. Used Photoshop to create the tile art for the background.  Created sprites and animations for main character, and 2 enemies. 

Cazzeta Guerra [Term 2]
Team Lead, Artist
2 First person Quake 3 Mods
Concept, modeling, rigging, and texturing of a 3d Character and weapon.  Created level objects and textures. Created all Menu and Box artwork.
Was one of two artists responsible for all artwork in the game.
       
Dybbuk [Terms 3-4]
Artist, Art Lead
First-Person-Shooter total conversion of Sin (Quake 2 engine)
Was one of two artists responsible for all artwork.  Created 5 characters and 2 monsters.  This involved the creation of the model, rigging and animating them.  Creating the textures, normal maps, height maps, specular maps, and emmisive maps needed. Also created level textures with normal maps. Created all Loading Screens, Menu and HUD elements, Box Art, and Manual design

Kung Fu Fighter [Terms 5-6]
Artist, Art Lead
Third-person multiplayer fighting game using the Torque Engine
Managed team of 3 other artists including assigning tasks and deadlines, reporting progress, and working with other team leads including level design and programming. Created 3d character which included: modeling, texturing, rigging, animation, Motion-capture. Created concept art for the Level Design team and modeled level objects and weapons. Created marketing materials including box art and manual, and T-Shirt design.

1997-2000 The Joe Kubert School of Cartoon and Graphic Art
Narrative Art
- Traditional Media, Animation and Digital Art
 

1996-1997 County College of Sussex
Fine Art
 

1995-1996 County College of Morris
Graphic Design