Games Work Experience:
Vicarious Visions Nov 2006 - Present
Unannounced Title (PS3,
Xbox360)
Environmental Sublead
Kung Fu Panda (DS)
Art Lead
Created most of the characters for the game
Spiderman3 (PS2, Wii, PSP)
Environmental Sub-Lead
Terminal Reality Inc Feb 2005 –Nov
2006
SpyHunter3(Xbox)
Artist
2 Characters Model & Texture
AEon Flux (Xbox, PS2)
Artist
Concepting, modeling, texturing of environmental pieces. Creation of all HUD
elements and Menu art. Character Model & Texture
id Software April 2004 – Feb 2005
Art Intern
Doom3
Used ingame tools ,Lightwave and Photoshop to create renders,
screenshots for marketing materials and Loading Screens. Created the cover to
the Making of Doom3 book.
Doom3 Xbox
Created Co-Op Player Head textures
Doom3 Resurrection of Evil
Created Textures for Enemies, NPC and Multiplayer Skins
Ritual Entertainment
Art Intern Dec2003 – April 2004
Concept art for characters, weapons, environments, and creatures.
Created storyboards, and Model sheet for character; Used 2d materials,
Photoshop, painter. Project was cancelled
Art Related Work Experience:
Spiderwebart Gallery
1999-2003 Graphic Designer
- Online art Gallery and Design Company owned by Greg Hildebrandt
Graphic Design, Web Design
- Website Designs, Magazine ads, Book Designs, Poster Designs, Calendar Designs
The Peck School
2003
Teacher
Taught Computer Graphics (Photoshop) to Grade School Students for 2 terms
Freelance Illustration for
Wizards of the Coast:
2002-2003 Three Magic the Gathering Trading Card Paintings
Acrylic and Oil paintings
2000-2002 Thirty Harry Potter Trading Card Paintings
Various Traditional Media
- one card was used in TV ad, Magazine ad and on the Warner Bros. Website
1997-1999 Feller Studios
and Art Gallery
Art Lessons, Retail Art Supply Sales
- Assisted teaching traditional art to Children and Adults
Education:
2003-2004
The Guildhall at SMU
Art Creation
Shlo Moe’s Big Adventure [Term 1]
Artist
2d Side-Scrolling game using the Scrolling Game Development Kit
2d Sprite art. Animating characters, and background. Creation of Menu,
Marketing and GUI artwork.
Only artist on project. Used Photoshop to create the tile art for the
background. Created sprites and animations for main character, and 2 enemies.
Cazzeta Guerra [Term 2]
Team Lead, Artist
2 First person Quake 3 Mods
Concept, modeling, rigging, and texturing of a 3d Character and weapon. Created
level objects and textures. Created all Menu and Box artwork.
Was one of two artists responsible for all artwork in the game.
Dybbuk [Terms 3-4]
Artist, Art Lead
First-Person-Shooter total conversion of Sin (Quake 2 engine)
Was one of two artists responsible for all artwork. Created 5 characters and 2
monsters. This involved the creation of the model, rigging and animating them.
Creating the textures, normal maps, height maps, specular maps, and emmisive
maps needed. Also created level textures with normal maps. Created all Loading
Screens, Menu and HUD elements, Box Art, and Manual design
Kung Fu Fighter [Terms
5-6]
Artist, Art Lead
Third-person multiplayer fighting game using the Torque Engine
Managed team of 3 other artists including assigning tasks and deadlines,
reporting progress, and working with other team leads including level design and
programming. Created 3d character which included: modeling, texturing, rigging,
animation, Motion-capture. Created concept art for the Level Design team and
modeled level objects and weapons. Created marketing materials including box art
and manual, and T-Shirt design.
1997-2000
The Joe Kubert School of Cartoon and Graphic Art
Narrative Art
- Traditional Media, Animation and Digital Art
1996-1997 County College of
Sussex
Fine Art
1995-1996 County College of
Morris
Graphic Design